Post by Michael Williams on Oct 19, 2009 14:35:46 GMT -5
Dirty Pin---You can chose this from the start.
"Superstars with the Dirty Pin ability automatically use it when they attempt a pin near the ropes. Illegally using the ropes for leverage, they make it even more difficult for thier opponents to kick out of the three-count."
Durability---Must get Durability Attribute score of 85.
"Durability allows superstars to regenerate body part health during a match. Follow the on-screen prompt when your superstar is not attacking or defending to slowly restore thier health."
Evasive Dodge---you can chose this from the start.
"Executing an Evasive Dodge causes your superstar to tumble and roll past their opponents, setting them up for an attack from behind. It comes in especially handy during tag team matches, when you need to break up a pin attempt." (this year its done with RT + left stick in any direction as opposed to last years LT or RT.)
Exploder to TB attack---must get your speed attribute score of 75.
"When an opponent is on top of a turnbuckle and ready to unleash a diving attack against you, run toward the turnbuckle and use this ability to jump up there and hit them with a grapple move. " (done by pressing right stick toward your opponent when they are on the turnbuckle.)
Fan Favorite---must get charisma score of 80.
"Superstars with the Fan Favorite ability can rally the crowd behind them and boost their momentum. When your momentum is not full, perform a fan favorite taunt to completly fill your momentum gauge." (done by holding RB then taunting.)
Fired Up---must get your overall rating of a 90.
"Superstars with the ability to get Fired up can execute up to three finishers in a row, putting an exclamation point on any of their matches. Your momentum must be full before you can activate this ability." (done by holding RB and pressing Y when momentum is full)
Hammer Throw---You can chose this from the start.
"If you have the Hammer Throw ability, you can hold down the irish whip button to send your opponent running with uncontrollable speed. If you Hammer Throw them into the ropes, they will tumble out of the ring (ecept in Royal Rumble). If you Hammer Throw them into a turnbuckle or other object, they will bounce off of it and land face first on the ground.
Hardcore Resurrection---must get hardcore score of 90.
"Superstars with the Hardcore Resurrection ability love the sight of blood, especially if its their own! You can execute the ability once per match when your holding a chair. Doing so smashes the chair against your head, busting yourself open and regenerating some limb damage in the process. If your opponent hits you with a move that draws blood before you get a chance to make yourself bleed, your momentum meter instantly fills, putting you in a position to execute a finisher immediately." (done by hitting Y when holding a steel chair)
Kip Up---Must get a Technical score of 85.
"Kip up gives a superstar who appears to be down for the count a second chance at victory. While down on the ground, follow the on-screen button prompt to execute a Kip-Up, instantly bringing you to your feet and filling your momentum meter. This ability can only be used once per match." (done by pressing Y wile down on the mat)
Lock Pick---Must get a submission score of 80.
"A superstar with the lock pick ability can instantly muscle out of any non finisher submission hold with the press of a button. However this also cost them some momentum" (done by pressing Y wile locked in a submission move).
Move Thief---you can chose this from the start.
"The Move Thief Ability allows you to steal and opponents finisher or signature move. To steal their finisher, you must have a full momentum meter. To Steal their Signature move, your momentum meter must be up three quarters full. In either case, you also have to be in the proper position to perform the move." (done by holding RB and pressing Y wile in finisher or signature position with the required amount of momentum).
Object specialist---must get a hardcore score of 70.
"Only superstars with this ability can perform grapple attacks with weapons. while holding a weapon execute a quick grapple against an opponent to hit them with a weapon specific attack such as the con-chair-to."
Outside Dives---you can chose this from the start.
"Without the Outside Dives ability, a superstar can not perform running or stationary dives from the ring against superstars on the outside of the ring. to perform an outside dive, run toward, or stand facing an opponent outside of the ring, push the left stick toward the opponent then press the strike button"
Possum Pin---you can chose this from the start.
"The sneakiest superstars in the WWE have the Possum Pin ability, which allows them to reverse a pin attempt into a difficult to break pins of their own! Simple successfully reverse a pin attempt with the counter button to execute a possum pin."
Pull Back Attacks---you can chose this from the start.
"Superstars with this ability unlock two new attacks in their move-set. Execute a strke or a grapple after you initiate an Irish Whip but before you let go of the opponent to pull them back and hit them with a pull-back attack." (done by pressing X during an irish whip for a pull back strike, or moving the Right Stick in any direction for a pull back grapple.)
Referee Shield---you can chose this from the start.
"The Referee Shield ability permits a superstar to grab the referee and hide behind him during a match. The Superstar can even shove the ref at their opponent, stunning them both and giving the superstar a chance to press the advantage." (done by holding A to hide behind the ref, and releasing A to shove him)
Resiliency---Must get an overall rating of 92.
"This ability makes any superstar who possesses it extremely difficult to pin or submit. You don't have to activate this ability to use it...its always on."
Ring Escape---you can chose this from the start.
"With this ability, downed superstars near the ropes can clip out under them during a match and take a breather on the outside of the ring, rather than leave themselves vulnerable to their opponent's follow-up attacks." (done by holding LB and pushing the left stick toward the ropes when laying down near them).
Springboard Dives---you can chose this from the start.
"if you have this ability, you can perform springboard attacks from the ring ropes against opponents in the ring (if your in the ring) or out of the ring (if your on the apron). Simply move toward the ropes and, once your near them, press the strike button to execute a springboard dive. This ability also helps you climb the turnbuckles much more quickly."
Strong Strike.---Must get a strike score of 75.
"With this ability, your superstar can deliver crushing standing strikes against standing opponents. tapping th estrke button executes normal strikes, but holding the strike button down unleashes a slower but much more powerful strong strike."
Taunt Thief---you can chose this from the start.
"Superstars with this ability can perform their opponents taunts as well as their own when their momentum is full. Performing an opponents taunt prevents that opponent from building any momentum for 20 seconds" (done by holding RB and taunting with full momentum)
Credit to Gamefaqs*
"Superstars with the Dirty Pin ability automatically use it when they attempt a pin near the ropes. Illegally using the ropes for leverage, they make it even more difficult for thier opponents to kick out of the three-count."
Durability---Must get Durability Attribute score of 85.
"Durability allows superstars to regenerate body part health during a match. Follow the on-screen prompt when your superstar is not attacking or defending to slowly restore thier health."
Evasive Dodge---you can chose this from the start.
"Executing an Evasive Dodge causes your superstar to tumble and roll past their opponents, setting them up for an attack from behind. It comes in especially handy during tag team matches, when you need to break up a pin attempt." (this year its done with RT + left stick in any direction as opposed to last years LT or RT.)
Exploder to TB attack---must get your speed attribute score of 75.
"When an opponent is on top of a turnbuckle and ready to unleash a diving attack against you, run toward the turnbuckle and use this ability to jump up there and hit them with a grapple move. " (done by pressing right stick toward your opponent when they are on the turnbuckle.)
Fan Favorite---must get charisma score of 80.
"Superstars with the Fan Favorite ability can rally the crowd behind them and boost their momentum. When your momentum is not full, perform a fan favorite taunt to completly fill your momentum gauge." (done by holding RB then taunting.)
Fired Up---must get your overall rating of a 90.
"Superstars with the ability to get Fired up can execute up to three finishers in a row, putting an exclamation point on any of their matches. Your momentum must be full before you can activate this ability." (done by holding RB and pressing Y when momentum is full)
Hammer Throw---You can chose this from the start.
"If you have the Hammer Throw ability, you can hold down the irish whip button to send your opponent running with uncontrollable speed. If you Hammer Throw them into the ropes, they will tumble out of the ring (ecept in Royal Rumble). If you Hammer Throw them into a turnbuckle or other object, they will bounce off of it and land face first on the ground.
Hardcore Resurrection---must get hardcore score of 90.
"Superstars with the Hardcore Resurrection ability love the sight of blood, especially if its their own! You can execute the ability once per match when your holding a chair. Doing so smashes the chair against your head, busting yourself open and regenerating some limb damage in the process. If your opponent hits you with a move that draws blood before you get a chance to make yourself bleed, your momentum meter instantly fills, putting you in a position to execute a finisher immediately." (done by hitting Y when holding a steel chair)
Kip Up---Must get a Technical score of 85.
"Kip up gives a superstar who appears to be down for the count a second chance at victory. While down on the ground, follow the on-screen button prompt to execute a Kip-Up, instantly bringing you to your feet and filling your momentum meter. This ability can only be used once per match." (done by pressing Y wile down on the mat)
Lock Pick---Must get a submission score of 80.
"A superstar with the lock pick ability can instantly muscle out of any non finisher submission hold with the press of a button. However this also cost them some momentum" (done by pressing Y wile locked in a submission move).
Move Thief---you can chose this from the start.
"The Move Thief Ability allows you to steal and opponents finisher or signature move. To steal their finisher, you must have a full momentum meter. To Steal their Signature move, your momentum meter must be up three quarters full. In either case, you also have to be in the proper position to perform the move." (done by holding RB and pressing Y wile in finisher or signature position with the required amount of momentum).
Object specialist---must get a hardcore score of 70.
"Only superstars with this ability can perform grapple attacks with weapons. while holding a weapon execute a quick grapple against an opponent to hit them with a weapon specific attack such as the con-chair-to."
Outside Dives---you can chose this from the start.
"Without the Outside Dives ability, a superstar can not perform running or stationary dives from the ring against superstars on the outside of the ring. to perform an outside dive, run toward, or stand facing an opponent outside of the ring, push the left stick toward the opponent then press the strike button"
Possum Pin---you can chose this from the start.
"The sneakiest superstars in the WWE have the Possum Pin ability, which allows them to reverse a pin attempt into a difficult to break pins of their own! Simple successfully reverse a pin attempt with the counter button to execute a possum pin."
Pull Back Attacks---you can chose this from the start.
"Superstars with this ability unlock two new attacks in their move-set. Execute a strke or a grapple after you initiate an Irish Whip but before you let go of the opponent to pull them back and hit them with a pull-back attack." (done by pressing X during an irish whip for a pull back strike, or moving the Right Stick in any direction for a pull back grapple.)
Referee Shield---you can chose this from the start.
"The Referee Shield ability permits a superstar to grab the referee and hide behind him during a match. The Superstar can even shove the ref at their opponent, stunning them both and giving the superstar a chance to press the advantage." (done by holding A to hide behind the ref, and releasing A to shove him)
Resiliency---Must get an overall rating of 92.
"This ability makes any superstar who possesses it extremely difficult to pin or submit. You don't have to activate this ability to use it...its always on."
Ring Escape---you can chose this from the start.
"With this ability, downed superstars near the ropes can clip out under them during a match and take a breather on the outside of the ring, rather than leave themselves vulnerable to their opponent's follow-up attacks." (done by holding LB and pushing the left stick toward the ropes when laying down near them).
Springboard Dives---you can chose this from the start.
"if you have this ability, you can perform springboard attacks from the ring ropes against opponents in the ring (if your in the ring) or out of the ring (if your on the apron). Simply move toward the ropes and, once your near them, press the strike button to execute a springboard dive. This ability also helps you climb the turnbuckles much more quickly."
Strong Strike.---Must get a strike score of 75.
"With this ability, your superstar can deliver crushing standing strikes against standing opponents. tapping th estrke button executes normal strikes, but holding the strike button down unleashes a slower but much more powerful strong strike."
Taunt Thief---you can chose this from the start.
"Superstars with this ability can perform their opponents taunts as well as their own when their momentum is full. Performing an opponents taunt prevents that opponent from building any momentum for 20 seconds" (done by holding RB and taunting with full momentum)
Credit to Gamefaqs*